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Computing and IT

E-Sports (Athlete Support and Development)

  • Course Type: HND
  • Institution Code: P56
Course overview

Esports isn’t just about professional gamers, it’s a rapidly growing industry with a wealth of career prospects and opportunities. From event management to data analysis, shoutcasting or Esports psychology, explore the diverse and exciting career avenues that await in the ever-evolving landscape of competitive gaming.
Whether you’re an aspiring Esports enthusiast or a professional looking for a career change, the world of Esports has something for everyone.

Future career paths from this exciting course include; Coaching, Professional Player, Event Management, Branding, Business development, Marketing, Sales, Merchandising. This course also has a wide employability and has been written to aid you into the industry. On successful completion of this course you will be able to progress onto a Top up degree to top up the course into a full 3-year degree.

Dive into the exciting world of Esports with specialised pathways tailored to equip you for a thriving career in this fast-growing industry. Each pathway within the Pearson BTEC Higher National Diploma in Esports offers a unique focus, blending cutting-edge theory with practical skills designed to meet the needs of employers and higher education.

Nurture the next generation of Esports talent through the Athlete Support and Development pathway. Focus on coaching practices, player psychology, high-performance environments, and well-being strategies. Equip yourself to guide athletes toward success, developing careers as Esports Coaches, Analysts, or Wellbeing Specialists. Develop resilience and excellence in competitive Esports environments.

These pathways not only prepare you for industry-specific careers but also build transferable skills like leadership, teamwork, and critical thinking, ensuring you excel in any professional setting. Choose your path and redefine what’s possible in the ever-evolving world of Esports.

Each module is worth 15 credits.


Year 1 (Level 4)
Esports Ecosystem
Skills and Tactics Analysis
Event Planning and Delivery
Planning an Esports Project
Coaching Practice
Wellbeing, Lifestyle and Health
Team Logistics
Plus one 15 credit module from the option of Ethics and Fair Play, Game Design Philosophy or Governance and Legislation. Options available is subject to demand and availability.

Year 2 (Level 5)
Professional Development
Esports Research Project
Team and Player Psychology
High-Performance Environments
Inclusive Coaching and Special Populations
Plus 2 15 credit modules from the options of Emerging Technologies, Game Analytics and Statistical Insights or Social Landscape and Community Dynamics. Options available is subject to demand and availability.

Frequently Asked Questions (FAQs)

You must meet the following entry requirements:

5 GCSE grades C/4 or above, including English and Maths and 48 UCAS points, which should be from a related subject in one of the following:

  • A Levels that demonstrate a strong performance in more than one subject.
  • BTEC Level 3 National Diploma in Computing, Business or Creative Media Production
  • Other related Level 3 qualifications
  • Access to Higher Education Diploma
  • Related work experience
  • Overseas qualifications are judged to be equivalent to the above

 

Course information
Ucas Code

COMS

Location

University Centre Peterborough

Start Date

This course will run on two fixed days each week starting in September 2025 or January 2026.

Fees

£7,500.00

Duration

2 Years

Validated by

Pearson

Tariff points

48

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